Blocky
Blocky is a one-star trapper and stunner. The published tools are Shock Wire and Crafty Toss.
- A blocked Shock Wire placement uses the shorter cancel cooldown, which is different from a completed placement.
- Single-hit Contestant damage, including Shock Wires and Electrokinesis, continues after you kill a bug. Killing the bug no longer cancels that damage.
- Crafty Toss goes on a 15-second cooldown when an item shove hits a Co-Host.
Place the wire on a route the Co-Host must take toward a Recovery Center or exit, not in an empty room you will never return to. Many abilities also gain a shorter cooldown after a bug dies, so a bug kill can be a tempo swing rather than only a defensive act.
Electrokinesis is named in the patch notes and is not given an owner or full description. Do not treat it as one of Blocky's two documented tools.
Teardrop
Teardrop is a two-star survivalist and stunner. BETA 1.0.1 raised both standard cooldowns.
| Ability | Standard cooldown | Conditional cooldown |
|---|---|---|
| Throw | 5 seconds became 7.5 seconds | 15 seconds if the throw hits |
| Roll | 12 seconds became 18 seconds | 10 seconds if the roll resists an attack |
Remember the last result before you plan the next chase. A hit Throw is a long lockout. A successful resist on Roll comes back faster than a normal Roll.
Golf Ball and Snowball
Golf Ball is a five-star trapper and support. Snowball is a five-star defender and stunner. Their individual ability names are not on the public character pages. Snowball also has no Last Object Standing theme. Use Info → Guide for their live kits instead of copying another trapper's numbers.
Lightbulb Dive
Lightbulb is a four-star defender and support. Dive shoves Contestants and Co-Hosts. Self-damage depends on the surface angle and fall distance, once per dive.
- Hitting a Contestant deals no damage to Lightbulb and gives that teammate an Adrenaline burst, including Pitfall Resistance.
- Hitting a Co-Host deals 5 damage to both. Lightbulb is invincible for the rest of the ragdoll, and both are shoved apart.
Use the teammate hit when someone is about to cross a pit. Use the Co-Host hit to break a grab or a tight chase, and expect the 5 damage on yourself.
