Recovery Centers
A living Contestant can use a Recovery Center to return an eliminated teammate to the round. Elimination does not always end that person's match while teammates remain. Each survivor can be revived only once, so track who has already used the attempt.
Automatic recovery options also exist. Confirm that before anyone commits to a long trip.
- Learn center landmarks during the quiet part of the round.
- Call the center and name one person for the revive.
- Say whether the Co-Host, Announcer bugs, or a MePhoneX beam can see that spot.
- If you are chased, lead the hunter away from the center instead of running the revive into them.
- Supports and stunners create the window. A Leafy knife, a Blocky wire, or a Dr. Fizz puddle is more useful here than a second person standing on the center.
Centers are not safe rooms. The Co-Host can camp them because a revive undoes a kill.
Bridges and pitfalls
The bridge is a crossing toward an exit. Getting across it is not the escape. Routes can include damaging floor spikes and drops into the void. Check elevation before you commit under chase.
BETA 1.0.1 raised jump cooldown from 0.25 to 0.4 seconds. Adrenaline's Pitfall Resistance stops pitfall deaths and lasts longer after it is applied. The protection works only while the effect is active. A shove near an edge can still remove you if you do not have it.
Last Object Standing
The state starts when only one Contestant remains. That player gets a buff. Characters with a theme also get a unique song. Public Beta has no Last Object Standing theme for Candle, Leafy, Lightbulb, or Snowball.
No public guide lists the buff's numbers. Do not invent a speed or damage reduction. Prefer a known exit over a fight. A risky revive is optional once you are alone: weigh the center, the Co-Host's position, and whether that teammate still has a revive.
Co-Host side of the same systems
Your win is eliminating every Contestant. Patrol centers instead of tunneling one person across the map. When one survivor remains, account for the buff before you commit a long windup such as Announcer's R.U.N or Evil Leafy's trap setup.
