The five maps
| Map | Documented inspiration |
|---|---|
| Underground Factory | Battle for Dream Island |
| 5B | Battle for Dream Island Again |
| Noctiluca Cavern | Battle for Dream Island Again |
| Evil Forest | Battle for Dream Island Again |
| Purgatory Mansion | Inanimate Insanity II |
Dedicated route notes exist for Underground Factory, Noctiluca Cavern, the bridge, and Recovery Centers. 5B, Evil Forest, and Purgatory Mansion are named in the lineup and do not have the same room-by-room pages. No public page lists fixed Recovery Center coordinates.
What every map shares
- Eight types of temporary items. Read them in the match. Their full name list is not published.
- Recovery Centers and automatic recovery.
- Contestant objectives and a ranking that rewards team play, without published point values.
- Last Object Standing when one Contestant remains.
- Damaging floor spikes, void drops, and pitfalls. These are described as route hazards, not as a unique trap on one named map.
- An exit. The bridge is a crossing on the way to an exit, not the exit itself.
A learning loop
- Open a private server and disable the player requirement if you are on BETA 1.0.1.
- Walk one map and name three landmarks: a center, a bridge or elevation change, and an exit approach.
- Note one spike lane and one void or pitfall.
- Repeat on the next map. Do not assume the Underground Factory center is in the same relative spot on Purgatory Mansion.
High ground helps aim and evasion for kits such as Leafy, but it also makes you visible. Use it to throw or to see a revive, then leave if bugs or a beam can reach you.
